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	<title>100muros.com &#187; pc</title>
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		<item>
		<title>Cheats Neverwinter Nights 2 (PC)</title>
		<link>http://100muros.com/2008/07/22/cheats-neverwinter-nights-2-pc/</link>
		<comments>http://100muros.com/2008/07/22/cheats-neverwinter-nights-2-pc/#comments</comments>
		<pubDate>Tue, 22 Jul 2008 22:32:57 +0000</pubDate>
		<dc:creator>100muros</dc:creator>
				<category><![CDATA[Pc Games]]></category>
		<category><![CDATA[Tips and cheats]]></category>
		<category><![CDATA[Cheats]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://100muros.com/?p=51</guid>
		<description><![CDATA[Neverwinter Nights 2 Game Guide 100muros Game Guide to Neverwinter Nights features a complete walkthrough, with details on characters, followers, and side quests! Neverwinter Nights 2 Cheat Codes Debug Mode Codes While playing, hit ~ to bring up the console. Then type in &#8220;DebugMode 1&#8243; without the quotes. You may then use the following codes. (Note [...]]]></description>
			<content:encoded><![CDATA[<p><script type="text/javascript"><!--
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</script></-> <h3><span style="color: #000000;">Neverwinter Nights 2 Game Guide</span></h3>
<p>100muros Game Guide to Neverwinter Nights features a complete walkthrough, with details on characters, followers, and side quests!</p>
<h2>Neverwinter Nights 2 Cheat Codes</h2>
<div class="module">
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><strong>Debug Mode Codes</strong></div>
<div class="pl5 pr5 pb10">While playing, hit ~ to bring up the console. Then type in &#8220;DebugMode 1&#8243; without the quotes. You may then use the following codes. (Note that all codes are cAsE sEnSiTiVe and some such as the set(stat) codes require you to select a target when you use them)</div>
<table class="table w432 tal" border="0">
<tbody>
<tr>
<th class="w50p fwb p5">Cheat</th>
<th class="w50p p5">Effect</th>
</tr>
<tr>
<td class="w50p fwb p5">SetINT #</td>
<td class="w50p p5">Set intelligence to given number.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">SetWIS #</td>
<td class="w50p p5">Set wisdom to given number.</td>
</tr>
<tr>
<td class="w50p fwb p5">irolltwenties</td>
<td class="w50p p5">20 in every statistic.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">givexp #</td>
<td class="w50p p5">Gives the desired amount of XP to your character.</td>
</tr>
<tr>
<td class="w50p fwb p5">givespell #</td>
<td class="w50p p5">Gives a spell identified by it&#8217;s id number to the character.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">SetCHA #</td>
<td class="w50p p5">Set charisma to given number.</td>
</tr>
<tr>
<td class="w50p fwb p5">SetCON #</td>
<td class="w50p p5">Set constitution to given number.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">SetDEX #</td>
<td class="w50p p5">Set dexterity to given number.</td>
</tr>
<tr>
<td class="w50p fwb p5">SetSTR #</td>
<td class="w50p p5">Set strength to given number.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">giveitem [item tag] #</td>
<td class="w50p p5">Gives active player item</td>
</tr>
<tr>
<td class="w50p fwb p5">givefeat #</td>
<td class="w50p p5">Add the feat to your currently selected character (use #&#8217;s 2 through around 500)</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">rs ga_influence (x,y)</td>
<td class="w50p p5">Raises influence level for that companion.</td>
</tr>
<tr>
<td class="w50p fwb p5">resetlevels</td>
<td class="w50p p5">Delevel you if your experience points is near to 0</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">removefeat #</td>
<td class="w50p p5">Remove the feat corresponding to that number</td>
</tr>
<tr>
<td class="w50p fwb p5">givexp [-ve number]</td>
<td class="w50p p5">Decreases your experience points by the value entered</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">rs ga_time_advance(Hours,Min,Sec,Milli)</td>
<td class="w50p p5">replace Hours, Minutes, Seconds and Milliseconds with how much time you want to advance.</td>
</tr>
<tr>
<td class="w50p fwb p5">rs ga_party_limit(6)</td>
<td class="w50p p5">Raises the amount of party members you may have at once to 6. Default is 3 in Act 1 and 4 in Acts 2 and 3.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">rs kr_roster_edit</td>
<td class="w50p p5">Opens a debug dialogue with an option to open the party roster to switch party members in and out at any time. (Use caution with other features there)</td>
</tr>
<tr>
<td class="w50p fwb p5">Set Appearance #</td>
<td class="w50p p5">Makes your character have the appearance of the # in the res ref table of the 2da appearance file&#8230;*Note this is just appearance*</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">dm_unlockcamera</td>
<td class="w50p p5">Allows you to use the camera with better scrolling and the such</td>
</tr>
<tr>
<td class="w50p fwb p5">dm_god</td>
<td class="w50p p5">Invincibility</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">dm_givegold #</td>
<td class="w50p p5">Gives the desired amount of gold</td>
</tr>
<tr>
<td class="w50p fwb p5">rs kr_influence</td>
<td class="w50p p5">A simple influence editor, in the form of a dialogue.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">unpolymorph</td>
<td class="w50p p5">Returns your controlled character to normal.</td>
</tr>
<tr>
<td class="w50p fwb p5">polymorph #</td>
<td class="w50p p5">Turns your controlled character into a different creature.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">rs ga_alignment(1,1)</td>
<td class="w50p p5">to move one point towards Law</td>
</tr>
<tr>
<td class="w50p fwb p5">rs ga_alignment(1,0)</td>
<td class="w50p p5">to move one point towards good</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">rs ga_alignment(-1,1)</td>
<td class="w50p p5">to move one point towards Chaos</td>
</tr>
<tr>
<td class="w50p fwb p5">rs ga_alignment(-1,0)</td>
<td class="w50p p5">to move one point towards evil</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">rs gr_dm</td>
<td class="w50p p5">Spawns a Dungeon Master NPC who will allow you to spawn items, add journal entries, open stores, add/remove party members, and teleport.</td>
</tr>
</tbody>
</table>
</div>
</div>
]]></content:encoded>
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		<item>
		<title>Cheats Crysis (PC)</title>
		<link>http://100muros.com/2008/07/22/cheats-crysis-pc/</link>
		<comments>http://100muros.com/2008/07/22/cheats-crysis-pc/#comments</comments>
		<pubDate>Tue, 22 Jul 2008 22:31:34 +0000</pubDate>
		<dc:creator>100muros</dc:creator>
				<category><![CDATA[Tips and cheats]]></category>
		<category><![CDATA[Cheats]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://100muros.com/?p=50</guid>
		<description><![CDATA[[#3: Edit Options>MightyAdsense>Adsense Code] Crysis Game Guide 100 muros Game Guide to Crysis will help you brave the soldiers, elements, and aliens that stand between you and victory. Crysis Passwords Mods The codes can be entered in the console or in a user-created System.cfg file. The console must be unlocked by using &#8220;con_restricted = 0&#8243; before [...]]]></description>
			<content:encoded><![CDATA[<h3><span style="color: #000000;">Crysis Game Guide</span></h3>
<p>100 muros Game Guide to Crysis will help you brave the soldiers, elements, and aliens that stand between you and victory.</p>
<h2>Crysis Passwords</h2>
<div class="module">
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><strong>Mods</strong></div>
<div class="pl5 pr5 pb10">The codes can be entered in the console or in a user-created System.cfg file. The console must be unlocked by using &#8220;con_restricted = 0&#8243; before any of the cheats can be used in the console.</div>
<table class="table w432 tal" border="0">
<tbody>
<tr>
<th class="w50p fwb p5">Password</th>
<th class="w50p p5">Effect</th>
</tr>
<tr>
<td class="w50p fwb p5">cl_strengthscale = 1 (any number)</td>
<td class="w50p p5">Multiplies punch strength by this factor.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">g_meleeWhileSprinting = [0, 1]</td>
<td class="w50p p5">Disables or enables melee attacks while sprinting.</td>
</tr>
<tr>
<td class="w50p fwb p5">g_suitCloakEnergyDrainAdjuster = 1 (any number)</td>
<td class="w50p p5">Multiplies energy consumption of cloaking by this number.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">g_suitRecoilEnergyCost = 15 (any number)</td>
<td class="w50p p5">Multiplies energy consumption of each shot fired in strength mode.</td>
</tr>
<tr>
<td class="w50p fwb p5">g_suitSpeedEnergyConsumption = 110 (any number)</td>
<td class="w50p p5">Amount of energy consumed in speed mode while sprinting.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">time_scale = 1 (any number)</td>
<td class="w50p p5">Affects the rate at which time passes in the game.</td>
</tr>
<tr>
<td class="w50p fwb p5">g_suitSpeedMult = 1.85 (any number)</td>
<td class="w50p p5">Movement speed in speed mode is multiplied by this number.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">pl_swimBaseSpeed = 4 (any number)</td>
<td class="w50p p5">How fast you can swim.</td>
</tr>
<tr>
<td class="w50p fwb p5">pl_swimJumpSpeedBaseMul = 1 (any number).</td>
<td class="w50p p5">How quickly you jump out of the water.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">pl_fallDamage_SpeedFatal = 13.7 (any number)</td>
<td class="w50p p5">Fall speed in meters/second at which you die.</td>
</tr>
<tr>
<td class="w50p fwb p5">pl_fallDamage_SpeedSafe = 8 (any number)</td>
<td class="w50p p5">Maximum speed in meters/second at which you take no damage.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">v_goliathmode = [0, 1]</td>
<td class="w50p p5">Disables or enables infinite health for all vehicles in the game.</td>
</tr>
<tr>
<td class="w50p fwb p5">g_walkmultiplier = 1 (any number, but if too high, you can&#8217;t move)</td>
<td class="w50p p5">Multiply player movement speed by this factor.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">g_suitarmorhealthvalue = 200 (any number)</td>
<td class="w50p p5">How much damage armor mode energy shields can take.</td>
</tr>
<tr>
<td class="w50p fwb p5">g_godMode = 1</td>
<td class="w50p p5">God mode</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">i_unlimitedammo = 1</td>
<td class="w50p p5">Unlimited ammunition</td>
</tr>
<tr>
<td class="w50p fwb p5">g_playerSuitArmorModeHealthRegenTime = 0</td>
<td class="w50p p5">Instant health regen</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">g_playerSuitArmorModeHealthRegenTimeMoving = 0</td>
<td class="w50p p5">Instant health regen while moving</td>
</tr>
<tr>
<td class="w50p fwb p5">g_playerSuitHealthRegenTime = 0</td>
<td class="w50p p5">Set health regen time to zero</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">g_playerSuitHealthRegenTimeMoving = 0</td>
<td class="w50p p5">Set regen time while walking to zero</td>
</tr>
<tr>
<td class="w50p fwb p5">g_playerSuitHealthRegenDelay = 0</td>
<td class="w50p p5">No waiting until regen starts</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">g_playerSuitEnergyRechargeTimeArmor = 0</td>
<td class="w50p p5">Instant energy</td>
</tr>
<tr>
<td class="w50p fwb p5">g_playerSuitEnergyRechargeTimeArmorMoving = 0</td>
<td class="w50p p5">Instant energy while moving</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">g_playerSuitEnergyRechargeTime = 0</td>
<td class="w50p p5">Set energy regen time to zero</td>
</tr>
<tr>
<td class="w50p fwb p5">g_playerSuitEnergyRechargeDelay = 0</td>
<td class="w50p p5">Do not wait until energy regen starts</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">g_playerHealthValue = 900.0</td>
<td class="w50p p5">Extra health</td>
</tr>
<tr>
<td class="w50p fwb p5">g_difficultyLevel = 1</td>
<td class="w50p p5">Set difficulty; &#8220;1&#8243; is easy &#8220;4&#8243; is most difficult</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">ai_IgnorePlayer = 1</td>
<td class="w50p p5">AI ignores player</td>
</tr>
<tr>
<td class="w50p fwb p5">i_noweaponlimit = 1</td>
<td class="w50p p5">No weapon limit</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">r_displayinfo=1</td>
<td class="w50p p5">Show frames per second</td>
</tr>
<tr>
<td class="w50p fwb p5">hud_nightVisionConsumption = 0</td>
<td class="w50p p5">Unlimited NightVision</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">r_displayinfo = 0</td>
<td class="w50p p5">Remove Debug/Devmode Info from Screen</td>
</tr>
<tr>
<td class="w50p fwb p5">ai_UseAlternativeReadability = 0</td>
<td class="w50p p5">Koreans Speak Korean</td>
</tr>
</tbody>
</table>
</div>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>Cheats Medieval II: Total War (PC)</title>
		<link>http://100muros.com/2008/07/22/cheats-medieval-ii-total-war-pc/</link>
		<comments>http://100muros.com/2008/07/22/cheats-medieval-ii-total-war-pc/#comments</comments>
		<pubDate>Tue, 22 Jul 2008 22:26:25 +0000</pubDate>
		<dc:creator>100muros</dc:creator>
				<category><![CDATA[Pc Games]]></category>
		<category><![CDATA[Tips and cheats]]></category>
		<category><![CDATA[Cheats]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://100muros.com/?p=45</guid>
		<description><![CDATA[Medieval 2: Total War Cheat Codes Console codes Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work. Cheat Effect add_money &#8220;amount&#8221; Gives you the specific amount [...]]]></description>
			<content:encoded><![CDATA[<h2>Medieval 2: Total War Cheat Codes</h2>
<div class="module">
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><strong>Console codes</strong></div>
<div class="pl5 pr5 pb10">Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work.</div>
<table class="table w432 tal" border="0">
<tbody>
<tr>
<th class="w50p fwb p5">Cheat</th>
<th class="w50p p5">Effect</th>
</tr>
<tr>
<td class="w50p fwb p5">add_money &#8220;amount&#8221;</td>
<td class="w50p p5">Gives you the specific amount of gold.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">auto_win &#8220;attacker/defender&#8221;</td>
<td class="w50p p5">When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.</td>
</tr>
<tr>
<td class="w50p fwb p5">give_trait this &#8220;trait&#8221; &#8220;level number&#8221;</td>
<td class="w50p p5">Allows you to give any trait your faction can have to a specific general.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">process_cq &#8220;settlement name&#8221;</td>
<td class="w50p p5">Anything in the city&#8217;s building queue will be built automatically.</td>
</tr>
<tr>
<td class="w50p fwb p5">add_population &#8220;settlement name&#8221; &#8220;amount&#8221;</td>
<td class="w50p p5">Allows you to give a city more population automatically.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">toggle_fow</td>
<td class="w50p p5">Toggles on or off the fog of war. You can see the whole world map when inputted.</td>
</tr>
<tr>
<td class="w50p fwb p5">move_character z x,y</td>
<td class="w50p p5">z=name of settlement or unit without title (except Captain). x,y=coords</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">show_cursorstat</td>
<td class="w50p p5">Shows coordinates under mousecursor in format x,y</td>
</tr>
<tr>
<td class="w50p fwb p5">character_reset</td>
<td class="w50p p5">Allows a character to move again. Does not always work</td>
</tr>
</tbody>
</table>
</div>
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><strong>Create a Unit</strong></div>
<div class="pl5 pr5 pb10">Use the console to enter the followingcreate_unit &#8220;settlement or character&#8221; &#8220;unit ID&#8221; &#8220;amount (1-5)&#8221; &#8220;experience (1-9)&#8221; &#8220;armor (1-3)&#8221; &#8220;weapon (1-3)&#8221;<br />
Example -</p>
<p>creat_unit &#8220;London&#8221; Longbowmen 2 9 3 3</p>
<p>^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon</p>
</div>
<table class="table w432 tal" border="0">
<tbody>
<tr>
<th class="w50p fwb p5">Cheat</th>
<th class="w50p p5">Effect</th>
</tr>
<tr class="alt">
<td class="w50p fwb p5">create_unit &#8220;settlement or character&#8221; &#8220;unit ID&#8221; &#8220;amount (1-5)&#8221; &#8220;experience (1-9)&#8221; &#8220;armor (1-3)&#8221; &#8220;weapon (1-3)&#8221;</td>
<td class="w50p p5">Creates Unit at any settlement/general you like</td>
</tr>
</tbody>
</table>
</div>
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><strong>Adding Units to Stacks</strong></div>
<div class="pl5 pr5 pb10">Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units</div>
<table class="table w432 tal" border="0">
<tbody>
<tr>
<th class="w50p fwb p5">Cheat</th>
<th class="w50p p5">Effect</th>
</tr>
<tr>
<td class="w50p fwb p5">rogan</td>
<td class="w50p p5">Elephant Artillery</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">vindaloo</td>
<td class="w50p p5">Elephant Rocketeer</td>
</tr>
<tr>
<td class="w50p fwb p5">george</td>
<td class="w50p p5">Mercenary Monster Ribault</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">madras</td>
<td class="w50p p5">Elephants</td>
</tr>
<tr>
<td class="w50p fwb p5">houston</td>
<td class="w50p p5">Mercenary Rocket Launcher</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">istanbul</td>
<td class="w50p p5">Mercenary Monster Bombard</td>
</tr>
</tbody>
</table>
</div>
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><strong>Detailed Codes for Several Console Commands</strong></div>
<div class="pl5 pr5 pb10">Push ~ to access the console. As described above, the &#8220;give_trait&#8221; command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like:give_trait this TRAITNAME #</p>
<p>Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.</p>
</div>
<table class="table w432 tal" border="0">
<tbody>
<tr>
<th class="w50p fwb p5">Cheat</th>
<th class="w50p p5">Effect</th>
</tr>
<tr>
<td class="w50p fwb p5">GoodCommander 5</td>
<td class="w50p p5">Increases command skill.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">GoodInfantryGeneral 1</td>
<td class="w50p p5">Increases command skill (situational)</td>
</tr>
<tr>
<td class="w50p fwb p5">GoodCavalryGeneral 1</td>
<td class="w50p p5">Increases command skill (situational)</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">GoodAmbusher 5</td>
<td class="w50p p5">Increases command skill (situational)</td>
</tr>
<tr>
<td class="w50p fwb p5">GoodAttacker 5</td>
<td class="w50p p5">Increases command skill (situational)</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">GoodDefender 5</td>
<td class="w50p p5">Increases command skill (situational)</td>
</tr>
<tr>
<td class="w50p fwb p5">GoodAdministrator 3</td>
<td class="w50p p5">Increased Law, Trade Income</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Intelligent 3</td>
<td class="w50p p5">Increased Command, Income</td>
</tr>
<tr>
<td class="w50p fwb p5">VictorVirtue 3</td>
<td class="w50p p5">Increases Chivalry</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">PublicFaith 4</td>
<td class="w50p p5">Increases Piety</td>
</tr>
<tr>
<td class="w50p fwb p5">BattleChivalry 5</td>
<td class="w50p p5">Increases Chivalry</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">NaturalMilitarySkill 3</td>
<td class="w50p p5">Increases Command</td>
</tr>
<tr>
<td class="w50p fwb p5">Energetic 3</td>
<td class="w50p p5">Increases Movement Points</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">HaleAndHearty 3</td>
<td class="w50p p5">More kids, increased general&#8217;s hitpoints</td>
</tr>
<tr>
<td class="w50p fwb p5">PoliticsSkill 3</td>
<td class="w50p p5">- loyalty, + authority</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">MathematicsSkill 3</td>
<td class="w50p p5">Increased Income</td>
</tr>
<tr>
<td class="w50p fwb p5">FathersLegacy 3</td>
<td class="w50p p5">Increases Authority</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">GoodTrader 3</td>
<td class="w50p p5">Increased Trade Income</td>
</tr>
<tr>
<td class="w50p fwb p5">GoodMiner 3</td>
<td class="w50p p5">Increased Mining Income</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">HighPersonalSecurity 3</td>
<td class="w50p p5">Increases Peraonal Security</td>
</tr>
<tr>
<td class="w50p fwb p5">BattleDread 4</td>
<td class="w50p p5">Increases Dread</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Loyal 3</td>
<td class="w50p p5">+Chivalry,Loyalty</td>
</tr>
<tr>
<td class="w50p fwb p5">Brave 3</td>
<td class="w50p p5">+morale</td>
</tr>
</tbody>
</table>
</div>
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><strong>Adding Ancillaries to Generals</strong></div>
<div class="pl5 pr5 pb10">As mentioned above, enter the console with the ~ key.This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.</p>
<p>give_ancillary this ANCILLARYNAME</p>
<p>Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS</p>
</div>
<table class="table w432 tal" border="0">
<tbody>
<tr>
<th class="w50p fwb p5">Cheat</th>
<th class="w50p p5">Effect</th>
</tr>
<tr class="alt">
<td class="w50p fwb p5">brilliant_inventor</td>
<td class="w50p p5">+30 build points, +1 farming, 20% bonus on mining income</td>
</tr>
<tr>
<td class="w50p fwb p5">bard</td>
<td class="w50p p5">Adds Morale, Popularity</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">drillmaster</td>
<td class="w50p p5">+25% movement, unit recruitment discounted</td>
</tr>
<tr>
<td class="w50p fwb p5">apothecary</td>
<td class="w50p p5">Have more kids.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">doctor</td>
<td class="w50p p5">Have more kids, improves casualty recovery chance.</td>
</tr>
<tr>
<td class="w50p fwb p5">scribe_ancillary</td>
<td class="w50p p5">Adds Authority, Income Bonuses</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">mentor</td>
<td class="w50p p5">Increases Command</td>
</tr>
<tr>
<td class="w50p fwb p5">foodtaster</td>
<td class="w50p p5">Increases Personal Security</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">tutor</td>
<td class="w50p p5">Increases Piety, Trade Income</td>
</tr>
<tr>
<td class="w50p fwb p5">bodyguard</td>
<td class="w50p p5">Increases Peraonal Security, Decreases Popularity</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">swordbearer</td>
<td class="w50p p5">Increases Hit Points, Personal Security</td>
</tr>
<tr>
<td class="w50p fwb p5">shieldbearer</td>
<td class="w50p p5">Increases Hit Points, Lowers Morale</td>
</tr>
</tbody>
</table>
</div>
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><strong>Giving Ancillaries and Traits to Apies/Assassins</strong></div>
<div class="pl5 pr5 pb10">As mentioned above, enter the console with the ~ key.This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.</p>
<p>give_ancillary this ANCILLARYNAME</p>
<p>Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to Spies and/or Assassins</p>
<p>NOTE: For the ones marked &#8220;TRAIT&#8221;, use the command:</p>
<p>give_trait this TRAITNAME #</p>
<p>instead to give the agent the specified trait (capitalization matters). Read my above post on traits for more information.</p>
</div>
<table class="table w432 tal" border="0">
<tbody>
<tr>
<th class="w50p fwb p5">Cheat</th>
<th class="w50p p5">Effect</th>
</tr>
<tr class="alt">
<td class="w50p fwb p5">dancer</td>
<td class="w50p p5">+2 to agent&#8217;s skill</td>
</tr>
<tr>
<td class="w50p fwb p5">catamite</td>
<td class="w50p p5">+1 to agent&#8217;s skill</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">courtesan</td>
<td class="w50p p5">+1 to agent&#8217;s skill</td>
</tr>
<tr>
<td class="w50p fwb p5">pickpocket</td>
<td class="w50p p5">+1 to agent&#8217;s skill</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">GoodSpy 5</td>
<td class="w50p p5">TRAIT +1-5 to spy&#8217;s skill</td>
</tr>
<tr>
<td class="w50p fwb p5">GoodAssassin 5</td>
<td class="w50p p5">TRAIT +1-5 to assassin&#8217;s skill</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">GoodSaboteur 3</td>
<td class="w50p p5">TRAIT +1-3 to assassin&#8217;s saboteur skill</td>
</tr>
</tbody>
</table>
</div>
</div>
]]></content:encoded>
			<wfw:commentRss>http://100muros.com/2008/07/22/cheats-medieval-ii-total-war-pc/feed/</wfw:commentRss>
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		</item>
		<item>
		<title>Cheats Half-Life 2 (PC)</title>
		<link>http://100muros.com/2008/07/22/cheats-half-life-2-pc/</link>
		<comments>http://100muros.com/2008/07/22/cheats-half-life-2-pc/#comments</comments>
		<pubDate>Tue, 22 Jul 2008 22:19:29 +0000</pubDate>
		<dc:creator>100muros</dc:creator>
				<category><![CDATA[Pc Games]]></category>
		<category><![CDATA[Tips and cheats]]></category>
		<category><![CDATA[Cheats]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://100muros.com/?p=43</guid>
		<description><![CDATA[Half-Life 2 This game guide includes a full walk-through of Half-Life 2&#8242;s campaign, tips on getting by each enemy, and more than a dozen different instructional videos to help you navigate through the game&#8217;s toughest parts. Half-Life 2 Cheat Codes Console Codes Use the [~] key during gameplay to bring up the console and enter [...]]]></description>
			<content:encoded><![CDATA[<h3><span style="color: #99ccff;"><span style="color: #000000;">Half-Life 2</span> </span></h3>
<p>This game guide includes a full walk-through of Half-Life 2&#8242;s campaign, tips on getting by each enemy, and more than a dozen different instructional videos to help you navigate through the game&#8217;s toughest parts.</p>
<h2>Half-Life 2 Cheat Codes</h2>
<div class="module">
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><strong>Console Codes</strong></div>
<div class="pl5 pr5 pb10">Use the [~] key during gameplay to bring up the console and enter the following codes there:
</div>
<table class="table w432 tal" border="0">
<tbody>
<tr>
<th class="w50p fwb p5">Cheat</th>
<th class="w50p p5">Effect</th>
</tr>
<tr>
<td class="w50p fwb p5">God</td>
<td class="w50p p5">God Mode (Server side only)</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">buddha</td>
<td class="w50p p5">Health never goes below 1</td>
</tr>
<tr>
<td class="w50p fwb p5">Hurtme #</td>
<td class="w50p p5">Damages player by whatever variable you input as #</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">impulse 101</td>
<td class="w50p p5">All Weapons</td>
</tr>
<tr>
<td class="w50p fwb p5">impulse 82</td>
<td class="w50p p5">Spawn a Jeep</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">notarget</td>
<td class="w50p p5">Invisible to NPC&#8217;s</td>
</tr>
<tr>
<td class="w50p fwb p5">noclip</td>
<td class="w50p p5">Ability to walk through walls (Server Side Only)</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">maps</td>
<td class="w50p p5">Displays Map listing</td>
</tr>
<tr>
<td class="w50p fwb p5">Map #</td>
<td class="w50p p5">Load Map (Input title in place of #)</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Developer #</td>
<td class="w50p p5">Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose)</td>
</tr>
<tr>
<td class="w50p fwb p5">+mlook</td>
<td class="w50p p5">Enables mouse look</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">give #</td>
<td class="w50p p5">Give weapon (Input weapon name in place of #)</td>
</tr>
<tr>
<td class="w50p fwb p5">hud_quickhelp/text? 1</td>
<td class="w50p p5">Shows Crosshairs</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">viewmodel_fov #</td>
<td class="w50p p5">Adjusts size of the weapon you&#8217;re carrying (54 = default)</td>
</tr>
<tr>
<td class="w50p fwb p5">exec #</td>
<td class="w50p p5">Execute a script file (Input filename in place of #)</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">cl_drawhud 1</td>
<td class="w50p p5">Toggle HUD display On</td>
</tr>
<tr>
<td class="w50p fwb p5">cl_enablehud 1</td>
<td class="w50p p5">Toggle HUD display On</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">cl_showfps 1</td>
<td class="w50p p5">Shows FPS Rate</td>
</tr>
<tr>
<td class="w50p fwb p5">npc_create</td>
<td class="w50p p5">Creates an NPC</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">npc_create_aimed</td>
<td class="w50p p5">Creates an NPC (Aiming away from player)</td>
</tr>
<tr>
<td class="w50p fwb p5">picker</td>
<td class="w50p p5">Toggles Picker mode on</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">setpos</td>
<td class="w50p p5">Move player to specified origin</td>
</tr>
<tr>
<td class="w50p fwb p5">setang</td>
<td class="w50p p5">Snap players eyes to a specified pitch yaw</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">sv_gravity #</td>
<td class="w50p p5">Set Gravity (Add number in place of #)</td>
</tr>
<tr>
<td class="w50p fwb p5">sv_stopspeed #</td>
<td class="w50p p5">Set Minimum Stopping Speed on ground (Add number in place of #)</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">sv_friction #</td>
<td class="w50p p5">Set World Friction (Add number in place of #)</td>
</tr>
<tr>
<td class="w50p fwb p5">sv_bounce #</td>
<td class="w50p p5">Sets bounce multiplier for physically simulated object collisions</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">sv_maxvelocity #</td>
<td class="w50p p5">Sets Maximum Velocity of any moving object (Add number in place of #)</td>
</tr>
<tr>
<td class="w50p fwb p5">sv_waterdist #</td>
<td class="w50p p5">Set Vertical View when eyes are near water plane.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">air_density #</td>
<td class="w50p p5">Change the density of air. (Add number in place of #)</td>
</tr>
<tr>
<td class="w50p fwb p5">dsp_explosion_effect_duration #</td>
<td class="w50p p5">Set length of confusion/ear-ringing effect(Add number in place of #)</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">prop_debug</td>
<td class="w50p p5">Toggle bounding-boxes debug mode on/off red &#8211; ignore damage, white &#8211; respond to damage, green &#8211; health)</td>
</tr>
<tr>
<td class="w50p fwb p5">sv_soundemitter_filecheck</td>
<td class="w50p p5">Toggle reporting missing .wav files for sounds</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">mat_numtextureunits #</td>
<td class="w50p p5">Limit the number of texture units. (Add number in place of #) (0=Default)</td>
</tr>
<tr>
<td class="w50p fwb p5">sv_cheats 1</td>
<td class="w50p p5">Activates Cheats</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">impulse 76</td>
<td class="w50p p5">Grunt-O-Matic</td>
</tr>
<tr>
<td class="w50p fwb p5">give weapon_shotgun</td>
<td class="w50p p5">Recieve a Shotgun</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">thirdperson</td>
<td class="w50p p5">Third Person View</td>
</tr>
<tr>
<td class="w50p fwb p5">firstperson</td>
<td class="w50p p5">First Person View</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">mat_depthbias_normal 1</td>
<td class="w50p p5">See through walls</td>
</tr>
<tr>
<td class="w50p fwb p5">ai_disable</td>
<td class="w50p p5">toggles enemy AI on/off</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">sv_infinite_aux_power 1</td>
<td class="w50p p5">gives infinite power for sprinting, etc.</td>
</tr>
<tr>
<td class="w50p fwb p5">impulse 203</td>
<td class="w50p p5">removes the item or NPC pointed at</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">mat_fullbright 1</td>
<td class="w50p p5">removes all shadows (a 0 restores them)</td>
</tr>
<tr>
<td class="w50p fwb p5">skill #</td>
<td class="w50p p5">change skill level (# = 1, 2, or 3)</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">status</td>
<td class="w50p p5">shows some game info, incl. current map</td>
</tr>
<tr>
<td class="w50p fwb p5">help $</td>
<td class="w50p p5">replace $ with a command to get a brief description of it</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">sk_max_357 #</td>
<td class="w50p p5"># is new max ammo for .357 Magnum</td>
</tr>
<tr>
<td class="w50p fwb p5">sk_max_ar2 #</td>
<td class="w50p p5"># is new max ammo for Pulse Rifle</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">sk_max_ar2_altfire #</td>
<td class="w50p p5"># is new max ammo for Pulse Rifle energy orbs</td>
</tr>
<tr>
<td class="w50p fwb p5">sk_max_buckshot #</td>
<td class="w50p p5"># is new max ammo for shotgun</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">sk_max_crossbow #</td>
<td class="w50p p5"># is new max ammo for crossbow</td>
</tr>
<tr>
<td class="w50p fwb p5">sk_max_grenade #</td>
<td class="w50p p5"># is new max ammo for hand grenades</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">sk_max_pistol #</td>
<td class="w50p p5"># is new max ammo for pistol</td>
</tr>
<tr>
<td class="w50p fwb p5">sk_max_rpg_round #</td>
<td class="w50p p5"># is new max ammo for RPG</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">sk_max_smg1 #</td>
<td class="w50p p5"># is new max ammo for submachine gun</td>
</tr>
<tr>
<td class="w50p fwb p5">sk_max_smg1_grenade #</td>
<td class="w50p p5"># is new max ammo for SMG grenades</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">sv_unlockedchapters #</td>
<td class="w50p p5">unlocks chapters 1 thru # (15 is end credits)</td>
</tr>
<tr>
<td class="w50p fwb p5">sk_plr_dmg_pistol #</td>
<td class="w50p p5"># is new damage value for pistol</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">sk_plr_dmg_357 #</td>
<td class="w50p p5"># is new damage value for .357 Magnum</td>
</tr>
<tr>
<td class="w50p fwb p5">sk_plr_dmg_ar2 #</td>
<td class="w50p p5"># is new damage value for Pulse Rifle</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">sk_plr_dmg_buckshot #</td>
<td class="w50p p5"># is new damage value for shotgun</td>
</tr>
<tr>
<td class="w50p fwb p5">sk_plr_dmg_crossbow #</td>
<td class="w50p p5"># is new damage value for crossbow</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">sk_plr_dmg_crowbar #</td>
<td class="w50p p5"># is new damage value for crowbar</td>
</tr>
<tr>
<td class="w50p fwb p5">sk_plr_dmg_grenade #</td>
<td class="w50p p5"># is new damage value for grenades</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">sk_plr_dmg_rpg_round #</td>
<td class="w50p p5"># is new damage value for RPG rockets</td>
</tr>
<tr>
<td class="w50p fwb p5">sk_plr_dmg_smg1 #</td>
<td class="w50p p5"># is new damage value for submachine gun</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">sk_plr_dmg_smg1_grenade #</td>
<td class="w50p p5"># is new damage value for SMG grenades</td>
</tr>
<tr>
<td class="w50p fwb p5">getpos</td>
<td class="w50p p5">can be used to get current coords for use with setpos</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">cl_showpos 1</td>
<td class="w50p p5">brings up position display in top right of screen (0 removes it)</td>
</tr>
<tr>
<td class="w50p fwb p5">sv_infinite_aux_power 1</td>
<td class="w50p p5">gives infinite power for sprinting, etc.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">mat_fullbright 1</td>
<td class="w50p p5">removes all shadows (a 0 restores them)</td>
</tr>
<tr>
<td class="w50p fwb p5">impulse 203</td>
<td class="w50p p5">removes the item or NPC pointed at</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">sk_max_smg1 #</td>
<td class="w50p p5"># is new max ammo for submachine gun</td>
</tr>
<tr>
<td class="w50p fwb p5">net_graph 1</td>
<td class="w50p p5">a more thorough fps display</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">impulse 83</td>
<td class="w50p p5">Spawn an Air Boat</td>
</tr>
<tr>
<td class="w50p fwb p5">cl_ragdoll_collide 1</td>
<td class="w50p p5">Enables ragdolls that don&#8217;t clip through each other, but stack realistically on one another.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">physcannon_maxforce #</td>
<td class="w50p p5">Changes how hard you propel objects</td>
</tr>
<tr>
<td class="w50p fwb p5">physcannon_maxmass #</td>
<td class="w50p p5">Changes how large pulled objects can be</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">physcannon_pullforce #</td>
<td class="w50p p5">Changes how quickly objects are pulled</td>
</tr>
<tr>
<td class="w50p fwb p5">physcannon_tracelength #</td>
<td class="w50p p5">Changes the length that objects can be pulled from</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">physcannon_cone #</td>
<td class="w50p p5">Changes the radius of the cone used to pick up objects</td>
</tr>
<tr>
<td class="w50p fwb p5">weapon_357</td>
<td class="w50p p5">.357 Magnum</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">weapon_ar2</td>
<td class="w50p p5">Overwatch Standard Issue Pulse Rifle</td>
</tr>
<tr>
<td class="w50p fwb p5">weapon_bugbait</td>
<td class="w50p p5">Pherapods</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">weapon_crossbow</td>
<td class="w50p p5">Crossbow</td>
</tr>
<tr>
<td class="w50p fwb p5">weapon_crowbar</td>
<td class="w50p p5">Crowbar</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">weapon_frag</td>
<td class="w50p p5">Fragmentation Grenade</td>
</tr>
<tr>
<td class="w50p fwb p5">weapon_physcannon</td>
<td class="w50p p5">Zero Point Energy Field Manipulator Gun</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">weapon_pistol</td>
<td class="w50p p5">9mm Pistol</td>
</tr>
<tr>
<td class="w50p fwb p5">weapon_rpg</td>
<td class="w50p p5">Rocket-Propelled Grenade Launcher</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">weapon_shotgun</td>
<td class="w50p p5">12-Gauge Shotgun</td>
</tr>
<tr>
<td class="w50p fwb p5">weapon_smg1</td>
<td class="w50p p5">Submachine Gun</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">sk_plr_num_shotgun_pellets #</td>
<td class="w50p p5">Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags.</td>
</tr>
<tr>
<td class="w50p fwb p5">sk_max_buckshot #</td>
<td class="w50p p5">Raises your max number of shells to that number.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">sk_plr_dmg_buckshot #</td>
<td class="w50p p5">Raises damage done by each pellet.</td>
</tr>
<tr>
<td class="w50p fwb p5">give item_battery</td>
<td class="w50p p5">Increases suit charge by 15 points.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">give weapon_annabelle</td>
<td class="w50p p5">gives you Father Gregori&#8217;s modified shotgun</td>
</tr>
<tr>
<td class="w50p fwb p5">give item_ammo_357</td>
<td class="w50p p5">Spawns ammo for the .357 magnum</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">give item_ammo_crossbow</td>
<td class="w50p p5">Spawns ammo for the crossbow</td>
</tr>
<tr>
<td class="w50p fwb p5">give item_box_mrounds</td>
<td class="w50p p5">Spawns primary fire ammo for the submachinegun</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">give item_ar2_grenade</td>
<td class="w50p p5">Spawns grenades for the submachinegun, oddly enough&#8230;&#8230;&#8230;.</td>
</tr>
<tr>
<td class="w50p fwb p5">give item_rpg_round OR give item_ml_grenade</td>
<td class="w50p p5">Spawns grenades for the RPG</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">give item_box_srounds</td>
<td class="w50p p5">Spawns ammo for the 9mm pistol</td>
</tr>
<tr>
<td class="w50p fwb p5">give item_ammo_ar2</td>
<td class="w50p p5">Spawns primary fire ammo for the Overwatch Pulse Rifle</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">give item_box_buckshot</td>
<td class="w50p p5">Spawns shells for the 12-gauge shotgun</td>
</tr>
<tr>
<td class="w50p fwb p5">give item_ammo_ar2_altfire</td>
<td class="w50p p5">Spawns energy grenade for the Overwatch Pulse Rifle</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">sk_npc_dmg_shotgun #</td>
<td class="w50p p5">NPC&#8217;s do # damage with shotgun</td>
</tr>
<tr>
<td class="w50p fwb p5">sk_npc_dmg_smg1 #</td>
<td class="w50p p5">NPC&#8217;s do # damage with the smg</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">sk_npc_dmg_ar2 #</td>
<td class="w50p p5">NPC&#8217;s do # damage with the pulse rifle</td>
</tr>
<tr>
<td class="w50p fwb p5">mat_yuv 1</td>
<td class="w50p p5">black-and-white mode</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">host_timescale #</td>
<td class="w50p p5">Changes the speed of the game (for slow-mo/fast-mo) (# &lt; 1 = slower, # &gt; 1 = faster).</td>
</tr>
<tr>
<td class="w50p fwb p5">Kill</td>
<td class="w50p p5">You die.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">ch_createjeep</td>
<td class="w50p p5">Make a jeep</td>
</tr>
<tr>
<td class="w50p fwb p5">ch_createairboat</td>
<td class="w50p p5">Makes an airboat</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">crosshair 0</td>
<td class="w50p p5">Disables Crosshair</td>
</tr>
<tr>
<td class="w50p fwb p5">shake</td>
<td class="w50p p5">Creates an earthquake.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">r_screenoverlay effects/combine_binocoverlay.vmt</td>
<td class="w50p p5">Gives you combine vision during gameplay.</td>
</tr>
<tr>
<td class="w50p fwb p5">r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt</td>
<td class="w50p p5">Gives you weird vision during gameplay.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">item_healthvial</td>
<td class="w50p p5">Gives you the small health vial (10HP)</td>
</tr>
<tr>
<td class="w50p fwb p5">item_healthkit</td>
<td class="w50p p5">Gives you the large health kit (25HP)</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">mat_yuv 0</td>
<td class="w50p p5">Enables Color Mode</td>
</tr>
<tr>
<td class="w50p fwb p5">cl_enablehud 0</td>
<td class="w50p p5">Toggles HUD off.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">cl_drawhud 0</td>
<td class="w50p p5">Toggles HUD off.</td>
</tr>
<tr>
<td class="w50p fwb p5">sv_unlockedchapters # (Note: 15 is end credits)</td>
<td class="w50p p5">Unlock chapters 1 thru #</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">give item_suit</td>
<td class="w50p p5">Gives you the HEV Suit</td>
</tr>
<tr>
<td class="w50p fwb p5">give weapon_physcannon</td>
<td class="w50p p5">Gives you Gravity Gun</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">physcannon_megacannon 1</td>
<td class="w50p p5">Makes your Gravity Gun a Super Gravity Gun</td>
</tr>
<tr>
<td class="w50p fwb p5">npc_create_equipment weapon_shotgun</td>
<td class="w50p p5">NPC spawns equipped with a shotgun.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">npc_create_equipment weapon_smg1</td>
<td class="w50p p5">NPC spawns equipped with a SMG.</td>
</tr>
<tr>
<td class="w50p fwb p5">npc_create_equipment weapon_ar2</td>
<td class="w50p p5">NPC spawns equipped with a pulse rifle.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">npc_create_equipment weapon_crowbar</td>
<td class="w50p p5">NPC spawns equipped with a crowbar.</td>
</tr>
<tr>
<td class="w50p fwb p5">npc_create_equipment weapon_RPG</td>
<td class="w50p p5">NPC spawns equipped with a RPG rocket launcher.</td>
</tr>
</tbody>
</table>
</div>
</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cheats Age of Empires III (PC)</title>
		<link>http://100muros.com/2008/07/22/cheats-age-of-empires-iii-pc/</link>
		<comments>http://100muros.com/2008/07/22/cheats-age-of-empires-iii-pc/#comments</comments>
		<pubDate>Tue, 22 Jul 2008 19:30:12 +0000</pubDate>
		<dc:creator>100muros</dc:creator>
				<category><![CDATA[Pc Games]]></category>
		<category><![CDATA[Tips and cheats]]></category>
		<category><![CDATA[Cheats]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://100muros.com/?p=20</guid>
		<description><![CDATA[Age of Empires III Game Guide The New World has been discovered, and it&#8217;s up to you to go forth and conquer it. 100 muros Game Guide to Age of Empires III has plenty of tips and hints to help you reap your bounty. Age of Empires 3 Cheat Codes Cheat codes Hit the ENTER [...]]]></description>
			<content:encoded><![CDATA[<h2>Age of Empires III Game Guide</h2>
<p>The New World has been discovered, and it&#8217;s up to you to go forth and conquer it. 100 muros Game Guide to Age of Empires III has plenty of tips and hints to help you reap your bounty.</p>
<p><span id="more-20"></span></p>
<h2>Age of Empires 3 Cheat Codes</h2>
<div class="module">
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><strong>Cheat codes</strong></div>
<div class="pl5 pr5 pb10">Hit the ENTER key and key in the code</div>
<div class="pl5 pr5 pb10"> </div>
<table class="table w432 tal" border="0">
<tbody>
<tr>
<th class="w50p fwb p5">Cheat</th>
<th class="w50p p5">Effect</th>
</tr>
<tr>
<td class="w50p fwb p5">X marks the spot</td>
<td class="w50p p5">Reveals map (fog of war still there)</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Medium Rare Please</td>
<td class="w50p p5">Gives 10,000 food</td>
</tr>
<tr>
<td class="w50p fwb p5">Give me liberty or give me coin</td>
<td class="w50p p5">Gives 10,000 coin</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Nova &amp; Orion</td>
<td class="w50p p5">Gives 10,000 XP</td>
</tr>
<tr>
<td class="w50p fwb p5">A recent study indicated that 100% of herdables are obese</td>
<td class="w50p p5">Fattens all animals on map</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Speed always wins</td>
<td class="w50p p5">Turns on 100x gather/build rates</td>
</tr>
<tr>
<td class="w50p fwb p5">Sooo Good</td>
<td class="w50p p5">Turn on “Musketeer’ed!” when you get killed by Musketeers</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Ya gotta make do with what ya got</td>
<td class="w50p p5">Spawns the Mediocre Bombard at your Home City gather point</td>
</tr>
<tr>
<td class="w50p fwb p5">&lt;censored&gt;</td>
<td class="w50p p5">Gives 10,000 wood</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">this is too hard</td>
<td class="w50p p5">Win in singleplayer</td>
</tr>
<tr>
<td class="w50p fwb p5">tuck tuck tuck</td>
<td class="w50p p5">Spawns a big red monster truck that can run over anything</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Shiver me Timpers!</td>
<td class="w50p p5">Destroys all the enemy boats on the map</td>
</tr>
<tr>
<td class="w50p fwb p5">Where&#8217;s that axe?</td>
<td class="w50p p5">George Crushington</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">&lt;nature is cured&gt;</td>
<td class="w50p p5">Get 10,000 Wood</td>
</tr>
</tbody>
</table>
</div>
</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Grand Theft Auto: Liberty City Stories</title>
		<link>http://100muros.com/2008/07/22/grand-theft-auto-liberty-city-stories/</link>
		<comments>http://100muros.com/2008/07/22/grand-theft-auto-liberty-city-stories/#comments</comments>
		<pubDate>Tue, 22 Jul 2008 18:15:17 +0000</pubDate>
		<dc:creator>100muros</dc:creator>
				<category><![CDATA[Pc Games]]></category>
		<category><![CDATA[Tips and cheats]]></category>
		<category><![CDATA[Cheats]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://100muros.com/?p=12</guid>
		<description><![CDATA[GTA: Liberty City Stories Game Guide It&#8217;s time to take over Liberty City yet again in Grand Theft Auto: Liberty City Stories. 100muros has a complete walkthrough, along with plenty of tips and cheats. Codes Enter these during gameplay Cheat Effect UP, SQUARE, SQUARE, DOWN, LEFT, SQUARE, SQUARE, RIGHT Weapon set 1 UP, CIRCLE, CIRCLE, [...]]]></description>
			<content:encoded><![CDATA[<h3><span style="color: #000000;">GTA: Liberty City Stories Game Guide</span></h3>
<p>It&#8217;s time to take over Liberty City yet again in Grand Theft Auto: Liberty City Stories. 100muros has a complete walkthrough, along with plenty of tips and cheats.</p>
<p><span id="more-12"></span></p>
<div class="pt10 pl5 pr5 pb5 cb"><strong>Codes</strong></div>
<div class="pl5 pr5 pb10">Enter these during gameplay</div>
<table class="table w432 tal" border="0">
<tbody>
<tr>
<th class="w50p fwb p5">Cheat</th>
<th class="w50p p5">Effect</th>
</tr>
<tr>
<td class="w50p fwb p5">UP, SQUARE, SQUARE, DOWN, LEFT, SQUARE, SQUARE, RIGHT</td>
<td class="w50p p5">Weapon set 1</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">UP, CIRCLE, CIRCLE, DOWN, LEFT, CIRCLE, CIRCLE, RIGHT</td>
<td class="w50p p5">Weapon set 2</td>
</tr>
<tr>
<td class="w50p fwb p5">UP, X, X, DOWN, LEFT, X, X, RIGHT</td>
<td class="w50p p5">Weapon set 3</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">L1, R1, TRIANGLE, L1, R1, CIRCLE, L1, R1</td>
<td class="w50p p5">Money Cheat ($250,000)</td>
</tr>
<tr>
<td class="w50p fwb p5">L1, R1, CIRCLE, L1, R1, X, L1, R1</td>
<td class="w50p p5">Full Armor (Blue Bar)</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">L1, R1, X, L1, R1, SQUARE, L1, R1</td>
<td class="w50p p5">Full Health (Red Bar)</td>
</tr>
<tr>
<td class="w50p fwb p5">L1, R1, SQUARE, L1, R1, TRIANGLE, L1, R1</td>
<td class="w50p p5">Raise Wanted Level</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">L1, L1, TRIANGLE, R1, R1, X, SQUARE, CIRCLE</td>
<td class="w50p p5">Never Wanted</td>
</tr>
<tr>
<td class="w50p fwb p5">CIRCLE, X, DOWN, CIRCLE, X, UP, L1, L1</td>
<td class="w50p p5">Cars Drive On Water</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">X, X, R1, CIRCLE, CIRCLE, L1, TRIANGLE, TRIANGLE</td>
<td class="w50p p5">White Cars</td>
</tr>
<tr>
<td class="w50p fwb p5">CIRCLE, CIRCLE, R1, TRIANGLE, TRIANGLE, L1, SQUARE, SQUARE</td>
<td class="w50p p5">Black Cars</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">L1, UP, RIGHT, R1, TRIANGLE, SQUARE, DOWN, X</td>
<td class="w50p p5">Raise Media Attention</td>
</tr>
<tr>
<td class="w50p fwb p5">TRIANGLE, CIRCLE, DOWN, TRIANGLE, CIRCLE, UP, L1, L1</td>
<td class="w50p p5">Spawn Trashmaster</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">L1, L1, LEFT, L1, L1, RIGHT, SQUARE, TRIANGLE</td>
<td class="w50p p5">Random Ped Outfit</td>
</tr>
<tr>
<td class="w50p fwb p5">L1, L1, CIRCLE, R1, R1, SQUARE, TRIANGLE, X</td>
<td class="w50p p5">Sunny Weather</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">UP, DOWN, CIRCLE, UP, DOWN, SQUARE, L1, R1</td>
<td class="w50p p5">Clear Weather</td>
</tr>
<tr>
<td class="w50p fwb p5">UP, DOWN, X, UP, DOWN, TRIANGLE, L1, R1</td>
<td class="w50p p5">Overcast Weather</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">UP, DOWN, SQUARE, UP, DOWN, CIRCLE, L1, R1</td>
<td class="w50p p5">Rainy Weather</td>
</tr>
<tr>
<td class="w50p fwb p5">UP, DOWN, TRIANGLE, UP, DOWN, X, L1, R1</td>
<td class="w50p p5">Foggy Weather</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">L1, L1, LEFT, L1, L1, RIGHT, TRIANGLE, CIRCLE</td>
<td class="w50p p5">Spawn Rhino</td>
</tr>
<tr>
<td class="w50p fwb p5">L1, L1, LEFT, L1, L1, RIGHT, CIRCLE, X</td>
<td class="w50p p5">Faster Clock</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">L1, L1, LEFT, L1, L1, RIGHT, X, SQUARE</td>
<td class="w50p p5">Destroy All Cars</td>
</tr>
<tr>
<td class="w50p fwb p5">L1, L1, R1, L1, L1, R1, LEFT, SQUARE</td>
<td class="w50p p5">Peds Riot</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">L1, L1, R1, L1, L1, R1, UP, TRIANGLE</td>
<td class="w50p p5">Peds Attack You</td>
</tr>
<tr>
<td class="w50p fwb p5">R1, R1, L1, R1, R1, L1, RIGHT, CIRCLE</td>
<td class="w50p p5">Peds Have Weapons</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">R1, R1, L1, R1, R1, L1, DOWN, X</td>
<td class="w50p p5">Faster Gameplay</td>
</tr>
<tr>
<td class="w50p fwb p5">R1, TRIANGLE, X, R1, SQUARE, CIRCLE, LEFT, RIGHT</td>
<td class="w50p p5">Slower Gameplay</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">L1, UP, LEFT, R1, TRIANGLE, CIRCLE, DOWN, X</td>
<td class="w50p p5">Perfect Traction</td>
</tr>
<tr>
<td class="w50p fwb p5">L1, DOWN, LEFT, R1, X, CIRCLE, UP, TRIANGLE</td>
<td class="w50p p5">Commit Suicide</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">TRIANGLE, TRIANGLE, R1, SQUARE, SQUARE, L1, X, X</td>
<td class="w50p p5">All Green Lights</td>
</tr>
<tr>
<td class="w50p fwb p5">SQUARE, SQUARE, R1, X, X, L1, CIRCLE, CIRCLE</td>
<td class="w50p p5">Aggressive Drivers</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">DOWN, DOWN, DOWN, TRIANGLE, TRIANGLE, CIRCLE, L1, R1</td>
<td class="w50p p5">Have People Follow You</td>
</tr>
<tr>
<td class="w50p fwb p5">DOWN, DOWN, DOWN, CIRCLE, CIRCLE, X, L1, R1</td>
<td class="w50p p5">Bobble Head World</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">L1, R1, L1, R1, UP, DOWN, L1, R1</td>
<td class="w50p p5">Display Game Credits</td>
</tr>
<tr>
<td class="w50p fwb p5">DOWN, DOWN, DOWN, X, X, SQUARE, R1, L1</td>
<td class="w50p p5">Upside Down Gameplay</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">CIRCLE, RIGHT, X, UP, RIGHT, X, L1, SQUARE</td>
<td class="w50p p5">Change Bike Tire Size</td>
</tr>
<tr>
<td class="w50p fwb p5">TRIANGLE, R1, L1, DOWN, DOWN, R1, R1, TRIANGLE</td>
<td class="w50p p5">All Vehicles Chrome Plated</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Triangle, Triangle, Triangle, Up, Up, Right, L, R</td>
<td class="w50p p5">Upside Up</td>
</tr>
<tr>
<td class="w50p fwb p5">UP, UP, UP, TRIANGLE, TRIANGLE, CIRCLE, L1, R1</td>
<td class="w50p p5">Unlock multiplayer skins</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">UP, UP, UP, CIRCLE, CIRCLE, X, L1, R1</td>
<td class="w50p p5">4 Gangs+28 Characters (Multiplayer)</td>
</tr>
<tr>
<td class="w50p fwb p5">UP, UP, UP, X, X, SQUARE, R1, L1</td>
<td class="w50p p5">7 Gangs+43 Characters (Multiplayrer)</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">UP, UP, UP, SQUARE, SQUARE, TRIANGLE, R1, L1</td>
<td class="w50p p5">2 Gangs+14 Characters (Multiplayer)</td>
</tr>
<tr>
<td class="w50p fwb p5">X, X, X, DOWN, DOWN, RIGHT, L1, R1</td>
<td class="w50p p5">Upside Down Gameplay2</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">X, Square, Down, X, Square, Up, R1, R1</td>
<td class="w50p p5">Calls closest Ped to come hop on/in your vehicle.</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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